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Fallout nv a world of pain
Fallout nv a world of pain










fallout nv a world of pain

Clutter same as above but with the addition of the various skill books and items. Various portions of the mod have jarring breaks in consistancy Powder Gangers armed with 75/100 skill weapons at level 5 (conversely they do hit like trucks), Guards with Combat armor MKII and slave collars. (WMX does have a patch for their accuracy though) I really don't mind the armor, I play at a point where damage is out of control, but the weapons are imho waay too much. Their inbuilt mods and vastly improved accuracy detract from challenge and heavily weigh the difficulty curve in the players favor (you can snipe with the M Lever Action Shotgun). This tier is so OP within the base AWOP mod that I do not use them. Various world sections force you to adjust your play style on the run simply to survive the encounters (tech raiders mainly) Its almost a new level on the collecting meta game. Clutter, the mod is stacked to the walls with so much item flood some in the open, some hidden. Irregular combat with various AWOP guards, they will become hostile the longer you are in their vicinity. Harder guards and varied armor tiers (stat giving merc armor as an example)combat. More fights within the game of various NPC factons. Extended gameplay time through the extra AWOP content. Much harder enemies either sequestered with themselves or peppered within the vanilla game.

fallout nv a world of pain

This drastically changes the game into a death machine.

fallout nv a world of pain

1) increase enemy damage to the player by 300% and 2) reduce experiance required to level by 200-300% 300 exp reductions is a total pita :D. Of the mods I do play with the most game changing do two things. I play with AWOP as an almost vanilla game.












Fallout nv a world of pain